Finally, all the code in this project is open (and practically all the art assets), so others can learn from this effort and use this code to create their own browser games. Another goal is to prove that games of this nature can run in JavaScript and WebGL, which many people are skeptical about. First, to serve as a testcase for running a demanding 3D game in browsers: Having a working testcase lets us try out new browser features and to profile performance in order to make browsers faster. Quadropolis: Online Cube Engine community, with user made maps, mods, and scripts. Cube 2: Sauerbraten: The Sauerbraten FPS (First Person Shooter) Homepage. Cube and Cube 2 Engines: Start Page for the Cube Engine series. Mozilla (makers of Firefox) created this project for several reasons. Here are some places of interest on the internet, which are related to Cube / Cube 2: Sauerbraten. It takes the Cube 2: Sauerbraten engine, which is written in C++ and OpenGL, and compiles it using Emscripten into JavaScript and WebGL so that it can run in modern browsers using standards-based web APIs and without the need for plugins. Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. BananaBread is a 3D first person shooter that runs on the web.
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